(Warriors) Ceres wisps: it's meant to be 1:0.6 - 0.9 or something thereabouts. (Warriors) Ceres wisps: in reality it was coming out more 1:0.8-0.9 (Warriors) Aces wisps: Er. In what context? (Warriors) Ceres wisps: attacks per round. (Warriors) Aces wisps: There are rounds? (Warriors) Ceres wisps: heartbeat. (Warriors) Ceres wisps: sorry. (Warriors) Aces wisps: So 1 attack per 0.6-0.9 heartbeats? (Warriors) Ceres wisps: pretty much. (Warriors) Aces wisps: And then that's modified by action costs, which is based on weapon weight, hands, etc. (Warriors) Aces wisps: Oookay. I get it now. (Warriors) Ceres wisps: not really. (Warriors) Aces wisps: No? (Warriors) Ceres wisped: you get the chance to attack every heartbeat. (Warriors) ManiacalRage wisped: If you're in berserk its like 1:1.8 (Warriors) Ceres wisped: whether you do or not depends on your action defecit. (Warriors) Ceres wisped: your action defecit depends on how many actions you've spent relative to how many you've earned. (Warriors) Aces wisped: What's heartbeat to time? (Warriors) Ceres wisped: how much an action costs depends on the action, your skill, your weapon etc. (Warriors) Ceres wisped: heartbeat is every 2 seconds. (Warriors) Aces wisped: Mmmhmm. *ponders* (Warriors) Ceres wisped: so, you get (in a normal room) 15 actions per heartbeat. (Warriors) Aces wisped: So if I'm extremely (pardon) l337, my skill can actually affect how often I attempt a hit? (Warriors) Ceres wisped: yes. (Warriors) Aces wisped that he ponders whether he should bugrep the watchhouse for being dimensionally unstable. (Warriors) Ceres wisped: an attack costs 20 actions - your skill modifier + your weapon weight modifier. (Warriors) Ceres wisped: down to a minimum of 5 actions or up to a max of 40. (Warriors) Aces wisped: Wow. (Warriors) Ceres wisped: defense costs 15 actions - skill modifier + weapon weight or encumberance modifier (Warriors) Ceres wisps: so, on average you attack slightly less than once per heartbeat (excluding berserking :) (Warriors) Ceres wisps: how much less depends.... (Warriors) ManiacalRage wisps: Berserkin' rules. Its like insane mode+ (Warriors) Ceres wisps: but it was depending less than it should ahve. (Warriors) Ceres wisps: That's pretty much it for combat actions. (Warriors) Ceres wisps: trip, shove, feint & beat all work by using up peoples combat actions.